![]() ![]() The real test will be that launch date – January next year – which is a month after another horror game, The Callisto Protocol, comes out. The development team has recreated the game almost exactly as you remember it while building on its strengths. You still have to pick your shots and use all your abilities – including telekenisis – to conserve your limited ammo, but there are now more options on the upgrade trees for each weapon. Despite feeling more immediate thanks to a slick character controller (I really love how you can push the stick ever so slightly and make him lean) and a smooth frame rate, Isaac still has limited mobility, as you would expect from a guy wearing full armour. One thing the team hasn’t messed with too much is how it plays. This could come in the form of a necromorph attack, or it could be some environmental or audio scare. On your first run through a corridor, enemies will arrive in the same way, but there’s a system behind the scenes that ramps up the tension whenever you revisit a place and it thinks you need a little fright. Thanks to a new AI ‘intensity director’, Dead Space’s areas will be different every time you go through them. You’re in that dark corridor, you hear some monster in the wall, Isaac’s not gonna go, ‘Ahh, what the f**k is that?’” So you have a discussion, you’re not gonna speak anymore. “So our rule is that Isaac only talks when he’s being talked to. “The thing we did not want it to break is the isolation ,” Campos-Oriola explains. They’re stranded on a busted ship, so it makes sense he would be the guy with the plan, instead of being bossed around by everyone else. Instead, it reinforces the fact he’s an engineer. I can take or leave the helmet removal – his face is about as exciting as Mark Zuckerberg’s – but the addition of a voice seems like a good call, based on what I’ve played so far. Within the first couple of hours, you see his face and hear him speak. The most controversial change is the decision to make protagonist Isaac Clarke an actual character this time, to bring him in line with his appearances in later games and the extended universe. Flesh sloughs off with each pull of the trigger no matter what you hit them with. Certain weapons are good for limb lopping, while others are a peely good time. You can still do that in the remake, but there’s another layer to think about: skin. Using a range of engineering tools like plasma cutters, you lop off their limbs before stomping them to bits with your heavy gravity boots. ![]() When humans are transformed, they spout new appendages – gangly limbs and claws – and it’s these you have to focus on to take them down quickly. This manifests in a few ways, starting with the disgustingly named “peeling system”, which is exactly what it sounds like.ĭead Space’s alien threats aren’t your regular reanimated corpses. Rather than looking at other survival horror games, the team went right back to the original game’s concept art and inspirations, watching movies like Alien and Event Horizon before thinking up ways that they could improve upon Dead Space’s most beloved elements. “When you have sparks and those little pieces fall on the armour and fall on the ground, each of those are physics-based, and they also cast light and have shadows,” creative director Roman Campos-Oriola adds. “In the audio experience, the volumetric lights, and that’s also tied into the gameplay systems.” “There’s a lot of evocative things there,” art director Mike Yazijian says. Dozens of small details all add up to increase the richness of the world. Clouds of steam obscure your view, emergency lights flash, casting ominous shadows, and ventilation fans spin, tricking your mind into thinking there’s something scuttling in the corner of your eye. ![]() On the visual side, the place is laid out exactly as you remember it, but the improved graphics also lend themselves to the atmosphere of the place. There’s a certain hollowness to it all that makes you feel like an ant trapped inside a discarded, haunted Pepsi can. It’s all around you, bouncing from ear to ear, and that’s without even mentioning the whispers, which sound as if they originate from inside your own head. ![]()
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