![]() ![]() While the iOS version was exclusively paid, the Android version is free-to-play, and thus, added an energy system that could be removed with a one-time micropayment, which was later replaced with a paid subscription. The game also uses a map element seen in the Android version and later versions of the iOS version of Cut the Rope 2. Magic added a new transformation element to Om Nom, allowing him to shrink or turn into a completely different animal. This game sees Om Nom being transported to a storybook world where the levels involve magical elements as well as battling an equally candy-loving spider wizard. Cut the Rope: Magic (2015) Ĭut the Rope: Magic was released on December 17, 2015, for both iOS and Android devices. It includes some simple games to play with Om Nom, and it is reminiscent of the Tamagotchi franchise and similar to Pou. In this game, the player has their own Om Nom to feed, dress up, and play with. My Om Nom was released on December 18, 2014, for iOS devices and 2015 for Android devices. The 3DS version is published by Activision. ![]() Unlike the iOS version, Cut the Rope 2 for Android adds free-to-play elements such as an energy system, and features a map like structure instead of level packs these features would eventually be added to the iOS version of the game.Ĭut the Rope: Triple Treat (2014) Ĭut the Rope: Triple Treat was released on March 25, 2014, for Nintendo 3DS, including levels from the three previous Cut the Rope games, Cut the Rope, Cut the Rope: Experiments and Cut the Rope: Time Travel. The Android version was released on March 28, 2014, on Google Play and on April 3 on Amazon AppStore. It expands on the previous games with Om Nom no longer being a static stage object, additional monster characters and a more dynamic environment. It sees Om Nom travel back to the time of his ancestors, which means in terms of gameplay that players now feed candy to two monsters rather than to only one.Ĭut the Rope 2 – Unexpected Adventure (2013 iOS, 2014 Android) Ĭut the Rope 2 was released on 19 December 2013 for iOS devices. The third sequel, Cut the Rope: Time Travel, was released on April 17, 2013. As of May 2015, Cut the Rope games have been downloaded more than 600 million times and had surpassed over a billion downloads by 2018. The objective of the Cut the Rope games is to feed candy to a little green creature named Om Nom while collecting stars. It consists of the original game of the same name (2010) published by Chillingo, Cut the Rope: Holiday Gift (2010), Cut the Rope: Experiments (2011), Cut the Rope: Time Travel (2013), Cut the Rope 2 (20 Android), My Om Nom (20 Android), Cut the Rope: Magic (2015), Cut the Rope Remastered (2021), and Cut the Rope Daily (2023). Activision ( Cut the Rope: Triple Treat)Ĭut the Rope is a media franchise of physics-based puzzle video games developed by entertainment company ZeptoLab for several platforms and devices.Weighted Rope Training group got greater gains for coordination and eccentric endurance parameters for lower extremities in a closed kinetic chain. Most significant changes occured on eccentric phaese of the endurance tests that peak force increased in Weighted Rope Training group (P<0.05).ĬONCLUSIONS:Adding rope jump to training programs improves joint repositioning and coordination. Weighted Rope Training and control groups improved in concentric maximal speed (P<0.05). In strength tests, the difference was found for total work that there was difference on the post assessment within groups in favour of Weighted Rope Training group in comparison to controls (P<0.05). Rope jump and weighted rope jump groups had significantly lower results on non visible second movement deviation (P<0.05). RESULTS:Weighted rope jump group had significant decrease for the deviation results of coordination on the concentric and eccentric phases for both legs (P<0.05). ![]() ![]() Kruskal-Wallis and Mann Whitney U test were utilized. Absolute average error (cm) and the standard deviation for coordination and proprioception, Peak Force (N), Total Work (Nm), Average Power (Nm/s), Maximal Speed for strength and endurance tests were calculated. Main Outcome Measures: Motor coordination, proprioception, strength and endurance of the lower extremities with concentric and eccentric performances in closed kinetic chain on multi joint system assessed by the Monitorized Squat system. Intervention: Weighted Rope Training group (N.=9 15☑ years), Rope Training group (N.=9 14.1☑.3 years) and Controls (N.=7 14.4☑.3 years). METHODS:Pretest posttest experimental design. AIM: The aim was to assess the effects of a 12-week “rope jumping” and “weighted rope jumping” training programs on functional parameters including multi-joint coordination and proprioception, strength, endurance in adolescent female volleyball players. ![]()
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